Selected work / 2026

Worlds, characters, and systems built for play.

A focused selection of production studies across hard-surface modeling, character work, animation, and modular environments. Each case study shows how an asset moves from visual direction to game-ready delivery.

Ironwake Runner Hard-surface vehicle study

3D modeling

Hard-surface vehicle study

Ironwake Runner

A readable, modular runner designed around a strong silhouette and material breakup for a high-speed sci-fi world.

Hard surfaceMaterialsHero asset
Aegis Warden Character study

3D modeling

Character study

Aegis Warden

A layered armor study balancing a clear gameplay silhouette with close-up detail for cinematic moments.

CharacterSculptGame-ready
Foundry District Modular environment kit

Game-ready assets

Modular environment kit

Foundry District

A repeatable industrial kit with lighting-ready surfaces, organized for fast worldbuilding and iteration.

EnvironmentModular kitOptimization
Kinetic Loop Motion study

Animation

Motion study

Kinetic Loop

A movement study exploring weight, timing, and readable transitions for a responsive gameplay loop.

GameplayTimingPolish

Preview archive

This is a working showcase, not a finished archive.

These studies establish the visual range of Vertex Forge Studio. As production work ships, this page will grow into a deeper library of real case studies, process notes, and delivery details.

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